THE ACADEMY — WORKSHOPS
Learning that plays like a game.
Workshops are our education arm. We run gamification training, school programmes and immersive escape experiences that turn dry content into missions people actually finish.
THE ENGAGEMENT GAP
Slides don't hold a room.
Low retention in training. Passive faces in the meeting. Bored students, and customers who drift. Most sessions lose people early — and telling them to pay attention has never once worked.
- GAP-01 Low retention in training and learning
- GAP-02 Passive participation in meetings and events
- GAP-03 Boredom and low motivation in the room
- GAP-04 Customer and visitor loyalty that keeps slipping
THE CONCEPT
Not a game. The psychology of one.
Gamification takes the parts of play that make us lean in — points, a clear goal, a bit of competition, the pull of the next level — and puts them where the work is. You're not building a video game. You're borrowing why games work.
“We don't stop playing because we grow old; we grow old because we stop playing.”
THE MAIN QUEST — GAMECRAFT
GameCraft: an intro to gamification.
A hands-on workshop. You play an escape game, take it apart to see why it grips people, then build a gamified solution for your own classroom, team or campaign — and walk out with a prototype you can use on Monday.
Loot — what you take away
Learn by playing
Experience a real escape game and feel, first-hand, how game mechanics drive focus and engagement.
Hands-on practice
Design a simple game during the workshop on our gamification platform, MazeFox.
Practical frameworks
Work with Flow Theory, the MDA Framework and the Octalysis model — the tools designers actually use.
Your own prototype
Leave with a ready-to-apply game concept built around your content, not a generic template.
Inventory — what's included
- A full escape game experience
- Networking AMA with the trainer — a game designer with 10+ years in the field
- Guided design challenge on our gamification platform
- Demos of gamification tools, digital and low-tech
- A digital certificate of completion for every participant
- Your own game concept — a ready-to-apply prototype
THE SKILL TREE — THREE FRAMEWORKS
Three frameworks, applied.
Flow
Flow Theory — matching challenge to skill so people stay in the zone, not bored or overwhelmed.
Challenge ↑ against skill → — the band is the zone
MDA
The MDA Framework — mechanics, dynamics, aesthetics: how the rules become how it feels.
Mechanics → dynamics → aesthetics
Octalysis
The Octalysis model — the eight core drives behind why anyone keeps playing.
Eight core drives around one player
THE QUEST LOG — ONE DAY
How the day runs.
Icebreaker Start
Warm up the room and set the play mindset.
Gamification foundations
The theory, fast — what makes play work.
Play to learn Level 1
An immersive game experience: escape rooms at Marina Square, or the Bearscape board game at your venue.
Debrief & reflection
Take the game apart and name the mechanics behind it.
Lunch & AMA Save point
Break, and an open Q&A with the trainer.
Use cases
Gamification across education, HR, marketing and public service.
Hands-on design challenge Boss fight
Build a playable prototype on MazeFox using your own content.
Showcase & feedback
Present, test and sharpen your solution.
Tools & resources
Everything you need to keep building after today.
Wrap-up & certification Achievement unlocked
Certificates, and your prototype to take home.
THE SCHOOLS PROGRAMME
We've done this in the hall and the classroom.
We've brought escape games into secondary schools and run Bearscape — our portable escape board game — for whole cohorts. It's team building that quietly teaches communication, problem-solving and leadership, and it scales: offsite runs have no group cap.
We also built Singapore's first school-based escape room, at Spectra Secondary — read The Straits Times →
THE FACILITATORS
Who runs the day.
FAC-01
- Founder of Think Your Way Out
- 15+ years in corporate training and education
- Specialist in gamification, game design and creative problem-solving
- Has trained MNCs, government agencies, schools and universities
- Accredited coach in five psychometric tools
- Associate Lecturer at Ngee Ann Polytechnic
FAC-02
- Founder of The Escape Artist (est. 2013), one of Singapore's first escape rooms
- 12+ years in immersive game, puzzle and experiential design
- Has delivered 1,000+ team-building and experiential programmes
- Expert in narrative design and player engagement
- Blends physical gameplay, digital elements and themed environments
THE PLATFORM
Built on MazeFox.
The design challenge runs on MazeFox — the gamification platform we build our workshop games on. Guided templates for missions, game loops, rewards and player journeys, so you go from idea to playable in an afternoon.
THE NEXT WORKSHOP — YOURS
Run GameCraft with us.
Tell us your group, your date and whether it's your place or ours. We'll put together a run that fits.
- At Marina Square — 8–24 pax · $350/pax
- Offsite — from 16, no cap · $150/pax
