The Last Lion — National Gallery
A jigsaw puzzle game designed for National Gallery Singapore — the story reassembled piece by piece, on the gallery floor.
PROJECT 002 — CUSTOM GAME DESIGN
Companies engage us to design new games from scratch — to launch a product, open a venue, carry a campaign message, or pull crowds through a mall. We write the storyline, design the puzzles, build the game and run it live.
THE BRIEFS
A new product becomes the centre of the mystery, not a banner beside it.
Footfall campaigns where the game is the reason people show up.
Public-sector and brand messaging people absorb because they're too busy playing to notice they're learning.
Educational escape rooms built in three government schools, plus our own board game on the Singapore curriculum for ages 12–14.
Halloween, Christmas, school holidays — a run designed to sell tickets, not just fill a calendar slot.
Built sets, props and live game masters — in your venue or ours.
Played on phones or screens, anywhere your audience is.
Physical spaces with digital layers — the mall-trail model.
THE REPERTOIRE
A few of the objectives that have landed on our desk — and what they became.
Dry policy content became a hands-on hacking mystery players actually remember.
Retirement planning, rebuilt as a puzzle trail people queued to finish.
A branded game that turned a marketing campaign into footfall.
Ticketed scare-season runs designed to sell out, then sell out again.
THE PORTFOLIO
Not concepts — things clients briefed, we designed, and people played.
A jigsaw puzzle game designed for National Gallery Singapore — the story reassembled piece by piece, on the gallery floor.
The one case study you can buy. Companies brief us for venues and campaigns; Bearscape is what the same desk builds when the brief is a retail shelf — a full escape game that lives in a box and plays on any table.
You woke up from your deep slumber and stare ahead, but all you see are walls of grey and silver stretching to no end.
As you hear small distant explosions, you realise that your space station has been hit by meteors!
— the briefing, from the box
Stock and price at the counter — or message us first.

The verdict — in print
“Well designed and fun”
— Michael · Amazon review“Enjoyable play-at-home escape game, with a varied range of creative puzzles”
— Janice · Amazon review“Definitely liked how the game was portable and easily played anywhere”
— Little Day Out →“Bearscape Fun!!”
— Martin · Amazon review“Good mix of puzzle mechanisms, some of which are quite creative”
— escaping.sg →A ticketed scare-season murder mystery — storyline, sets and live actors, designed and run by our team.
Singapore's first escape game carnival, built with Sentosa and ThinkOut Events in 2016 — six challenges, fully mobile.

A permanent escape room built inside the school in 2017 — Singapore's first — where students crack the puzzles to learn maths.
Our second school room, built in 2018. All of Singapore's first three school escape rooms were ours — every one of them built pre-COVID.
THE METHOD
No two custom games are the same, but the build always runs like this:
Awareness for a new product? A campaign message? Footfall to a venue? Holiday-season buzz? That objective drives every design decision after it.
A narrative that carries your criteria — and is exciting enough to sell tickets to the public on its own.
Every puzzle fits the theme, whether that's cyber security, financial literacy or a haunted circus.
Sets, tech and game masters — then we run it live. Fully physical, fully digital, or both.
Typical project: 2–4 months from brief to launch, longer for the ambitious ones.
THE NEXT PROJECT — YOURS
Tell us the objective. We'll bring the storyline, the puzzles and the queue.